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Torchlight 3 railmaster build 20209/2/2023 ![]() Spin around with your hammer, dealing 100% weapon damage, knocking back your foes, and gaining a speed boost after. Throw out a blasting charge that deals 50% weapon damage and causes enemies hit to take 15% additional damage for 6 seconds. Slam your weapon for 150% weapon damage in a small area of effect with a 25% chance to stun your foes.ĭamage reduction in melee combat +1.68% per level Requirement := The amount of skillpoints that already needs to be spent in Lineage in order to unlock the skill in question. Train car skill cooldowns -4.20% per level ![]() Passive: Adds a flamethrower car tot he rear of the train that periodically shoots flaming missiles for 10% weapon damage and leaves enemies bruning for 6 seconds.įlamethrower passive burn duration +12.75% per level Train Shotgonne car passive damage +7.65% per levelĪctive skill damage to all train cars +1.68% per levelĪctive: Make the flamethrower shoot a 3 second burst fo flamings missiles that deal 50% weapon damage per hit and leaves enemies burning for 2 seconds. Passive: Periodically fire a large blast of fire that hits an area for 100% weapon damage. Passive damage reduction +8.50% per levelĭamage when near your train +1.68% per levelĪctive: Shoot a single, large slug that pierces enemies for 250% weapon damage. Passive: adds a mortar turret to the rear car that shoots periodically for 100% weapon damage.Īctivated Mortar burn duration +4.25% per levelĪctive Train skill cooldown -2.52% per levelĪctive: Heals for 5% of max health per second and grants a shield that gives 50% damage reduction on activation around the car for 8s, that lasts 8 seconds when you leave the area. ![]() Passive damage to all train cars +1.68% per levelĪctive: Make the mortar turret fire an incendiary round that deals 100% damage over time for 6 seconds Train lead car passive damage +8.50% per level Your lead car shoots passively for 25% weapon damage. Inflict damage with your equipped weapon.īuilt a train and start laying rail for it to follow. Requirement := The amount of skillpoints that already needs to be spent in Conducter in order to unlock the skill in question. The required levels listed for skills below are ? levels.
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